counter-strike: source
the tick, told plainly.
a reading room for how the game actually decides a jump, a duck, a slope. written to be read on a phone. pictures when they help. code only when the sentence would lie without it.
all the research
the notes as written. forty-seven curated pages, plus the index, coverage, and the log. not simplified.
a dry jump
why the same spacebar does not always leave the ground, and why the launch number is not the height you measure.
the shelf
what is written, and what is next. ducking, slopes, and the binary, when they earn a page.
these pages explain the source. they are not a recording of a live server, and they are not a plugin recipe.